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Star Wars: Galactic Racer Beginner’s Guide: Controls and Ramjet Tips

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The first things to learn in Star Wars: Galactic Racer are the basic controls: R2 to accelerate, □ to , and × to boost. Boost comes in two types, and , and you switch between them with R3. Ramjet is faster but builds up heat, and if you don’t let go once the gauge turns red, you’ll blow up.

In the campaign, losing sends you back to the first planet of the chapter. However, the upgrades you’ve made to your vehicle (stats raised with ) carry over, so every attempt gets a little easier to win.

Every vehicle, part, and ability

What are the controls?

Here are the default controls. The PC version can also be played with a keyboard and mouse.

ActionControllerKeyboard and mouse
AccelerateR2W
BrakeL2S
SteerLeft stickA / D
(Advanced Maneuver)□Space / Right-click
Boost×Left Shift
Switch boost typeR3Left Ctrl / C
Pitch the vehicle in midairLeft stick up/downRight Shift / Right Ctrl / mouse up/down
Select an abilityD-pad↑←↓→ / 1–4 / mouse wheel
Activate an abilityL1E / Q / Left-click
Recover from a Critical Malfunction (boost and abilities stop working)○R
Change cameraR1Insert / mouse wheel click
View your build (installed parts, etc.)TouchpadTab
PauseOPTIONSEsc

What the □ Advanced Maneuver does depends on your Vehicle Type.

  • :
  • Speeder Bike: . Slows you down while you turn, then speeds you up when you let go
  • : . Banks the craft hard into the turn
  • Podracer: . Lets you turn tighter, but costs you speed

When you switch boost type, the HUD changes color. Gold means Afterburner, and blue means Ramjet.

When you switch, the HUD turns from gold to blue and the exhaust flame turns bluish white

Want to accelerate with a button? Use the Alternate scheme

The default controls use the triggers to accelerate and brake. To accelerate with a button instead, go to Controls in the settings and set Control Scheme to Alternate. These are the buttons that change:

ActionDefaultAlternate
AccelerateR2×
BrakeL2○
Boost×R2
Switch boost typeR3R1
Change cameraR1R3
Recover from a Critical Malfunction○△

There’s no option to remap individual buttons. On PC, you can remap them through Steam’s controller settings, but the on-screen button prompts stay the same.

Settings worth changing first

The Accessibility settings include options that make the controls easier. Until you get used to the game, changing the following makes racing a lot more comfortable.

  • Boost Mode: Each press of the boost button toggles it on or off, so you don’t have to hold it down. You no longer have to press □ for Drift and × for boost at the same time with one thumb
  • Acceleration Mode: Press the accelerate button once and you keep accelerating. Press the brake to stop
  • Auto-Deactivate : The Ramjet shuts off automatically just before it would explode
  • Cutaway Cameras: Turn this off and the camera won’t cut away when you land a takedown, so you can keep driving without interruption
  • Simple : Simplifies the button sequence you press before the start

What should you watch on the HUD during a race?

The boost gauges and your remaining Crashes are shown along the bottom edge of the screen.

The race HUD. Numbered boxes mark the time and position, speed, Crashes remaining, the two boost gauges, abilities, and Energy
Close-ups of the bottom left (top row) and bottom right (bottom row) of the screen
  • Crashes remaining: how many more times you can crash in this race
  • Afterburner gauge: how much is left in the tank
  • Ramjet gauge: how much heat has built up
  • Energy: what you spend to activate abilities
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What’s the difference between Ramjet and Afterburner?

Here’s how the two boosts differ.

SpeedNormalFast
Using itDrains the tankBuilds up heat
If you overdo itThe tank just runs dryToo much heat makes it explode, and you
RecoveryRefills gradually over time. A takedown refills it completelyHeat drops while you’re not using it

Until you get used to it, use Afterburner most of the time and save Ramjet for short bursts on straights. Steering gets harder while the Ramjet is on.

Let go when the gauge turns red

When the gauge turns red, release the button right away. Keep using it in the red, and within a few seconds you’ll explode and . Let go for a moment, and once the heat drops, you can use it again.

This is what happens if you keep going with the gauge at the bottom right in the red

While you’re still getting a feel for it, turn on the Auto-Deactivate Ramjet setting covered above.

Where heat drops and where it rises

heat also changes depending on where you’re racing.

  • Drops: while you’re airborne off a jump, in shade, and in water
  • Drops, but steering gets harder: icy areas ()
  • Rises sharply: near lava or fire ()
  • Can’t be used: when you touch acid (). Stay in contact and you’ll
Over the river, heat barely builds (note “” at the top right). Back on land, it starts to climb
The moment you enter the lava cave, heat shoots up and the gauge turns red

The Vent and abilities can also cool down your Ramjet.

Earn boost from takedowns, Pre-Race Checks, and landings

  • Takedown: Slam into an opponent and make them crash, and your tank refills completely
  • Pre-Race Checks: Before the start, and ability panels appear at the top left of the screen, each with a row of buttons. Complete the Afterburner panel and you start the race with a full tank; complete the ability panel and you get a bonus that depends on the ability (First Activation Amplified for )
  • Perfect Landing: Land a jump with your vehicle parallel to the ground to get a short boost. In the air, push the left stick up or down to correct your pitch
Each button you press lights up, and once you finish, the panel changes to “Afterburner Primed”

Some parts also kick in every time you land a takedown. Scrap Recycler restores Energy with each takedown, and Fuel Agitator raises your ‘s power. Parts that work off takedowns are grouped under “” in the Parts List.

How do abilities work?

Abilities are gear you deploy yourself during a race, such as a or mines. Choose an ability with the D-pad and activate it with L1. You can equip up to four, one for each direction on the D-pad: up, left, down, and right.

Activating Shield wraps the vehicle in a purple barrier

The one exception is the Crash Ability, which triggers when you crash: it uses no and fires automatically without a button press.

There are 45 abilities in all, and you get them from Ability Packs in the shop and in rewards.

Racer Styles are presets with different combinations of abilities and traits, and new ones unlock when you meet their conditions. Some of those conditions only progress when you trigger abilities yourself, such as the number of seconds spent . All 14 styles’ traits and unlock conditions are listed in All 14 Racer Styles.

How does the campaign (the League) work?

The campaign is a roguelite mode in which you fight your way up a galactic racing league. When you lose, you lose the gear you collected on that attempt and start over from the first planet of the chapter. Vehicle stats raised with Tuning Points carry over, so you get stronger every time you try again.

When you’re knocked out, the next tour starts from the first planet

The campaign is split into three chapters, and each chapter takes you through a fixed series of planets in order. On screen, the chapters are labeled Act I to Act III, and a single attempt at a chapter, starting from its first planet, is called a tour.

ChapterNamePlanets
Act IThe Qualifier4 (starting with )
Act IIThe 5 (starting with )
Act IIIKestar’s 6 (starting with )

Win through to , the chapter’s last planet, and the story moves on to the next chapter. The only way to advance the story is to win that chapter’s tour all the way to the end. You never have to replay a chapter once you’ve cleared it.

The Act I final is a one-on-one race against on Derven Acos. For how to prepare and win, see How to Beat Sebulba.

The tour map. Pick connected events one at a time to move to the right

How a tour plays out

  • At the start: choose your , , (up to 3), and difficulty
  • On each planet: pick your route on the map and work through races, Eliminators, Field Tests, Mystery Encounters, shops, and more. The map is regenerated every tour
  • After events: collect parts, abilities, and +1 from reward packs and shops to build up your vehicle
  • When you run out of League Tokens: you’re knocked out, the tour ends, and the gear you collected is gone
Choose a Vehicle Type on Vehicle Select, set your style and difficulty on Loadout, then press Start Run

The combination of parts and abilities you put together over a tour is your build in this game. You can browse every part in the Parts List and every ability in the Ability List.

Decide whether to take or open a pack and pick an upgrade

Permanent upgrades vs. upgrades that last only one tour

There are two ways to raise your vehicle’s stats, and the difference is whether they last. Both extend the same six stat bars (, , and so on).

+1 during a tour
Where you spend themOutside a tour, on the vehicle select screenDuring a tour, from reward and shop packs
How you get themEarned by completing eventsPick 1 of the 3 in a pack
Do they last?Permanently (per )Only for that tour
When you loseKeptLost when you’re knocked out
The Upgrade Vehicle screen, where you put Tuning Points into the six stat bars
Tuning Points are spent on the Upgrade Vehicle screen, outside a tour
Choosing one of three +1s from an Upgrade Pack. The chosen +1 appears in orange on the bars to the left
A +1 from a tour is added in orange at the end of the bar

A +1 from a tour is a temporary upgrade added on top of what you’ve raised with Tuning Points. It disappears when the tour ends, so in the next tour, all you can count on is what you’ve raised with Tuning Points.

If you’re stuck on a chapter, the standard approach is to run a few tours, bank Tuning Points, and raise your vehicle’s base stats before you push through.

New parts and Racer Styles also unlock based on how many events you’ve cleared and how you race, so the more runs you do, the more options you get. For the order to spend points in and which +1s to take during a tour, see Best Upgrades: Tuning Point Order and +1 Picks.

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What happens when you lose?

When you run out of League Tokens, you’re knocked out and have to restart your current chapter from its first planet. You don’t have to replay chapters you’ve already cleared.

When you lose a League Token

You start a tour with only one . You lose it in any of the following cases, and the moment you have none left, you’re knocked out.

  • You’re in a race
  • You finish 4th or lower in an
  • You accept a rival’s challenge and lose
The Act I map with the first race on Jakku selected. The panel on the right shows the win and loss conditions and the rewards
Your remaining tokens are at the top right, and the panel on the right shows how you can lose one in the selected event
Getting Wrecked costs you a token, and with none left, you’re knocked out on the spot

You gain one token by winning a Head-to-Head against a rival. Some of the Favors you can equip at the start of a tour (bonuses you earn as you progress through the campaign) also add tokens.

In a normal race, any position is fine as long as you finish

In a normal race, you won’t lose a token no matter where you finish. You only lose one if you’re .

A Crash is when your vehicle breaks down from slamming hard into a wall or an opponent, or from exploding, and each event allows only a set number of them. Crash once more after you’ve used them all up, and you’re Wrecked. When you’re running low, focus on finishing the race rather than on your position.

A red screen means you have no Crashes left. The next one leaves you Wrecked

What you keep after a knockout

KeptLost
Vehicle stats raised with installed during that tour
Unlocked parts, abilities, , and Racer Styles applied during that tour
earned by scrapping your vehicle equipped during that tour

When you’re knocked out, the vehicle you were driving is automatically scrapped and turned into Credits, the in-game currency. You can spend those on your next tour.

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What if your opponents are too fast to beat?

Use Tuning Points to strengthen your boosts, and if you still can’t win, lower the difficulty.

Put Tuning Points into boost first

Tuning Points are points for upgrading your vehicle that you earn by completing events (1 for a race, 4 for an ).

If you feel like you can’t keep up, start by putting points into Afterburner and Ramjet. Upgrades are tracked separately for each Vehicle Type, such as the Landspeeder, so concentrating them on the one vehicle you use most makes you stronger faster. You can reset your allocation at any time (each reset costs 2 points).

Spend points under Upgrade on the vehicle select screen

For what each of the six stats does and how many points each level costs, see Best Upgrades: Tuning Point Order and +1 Picks.

Next, put points into Resilience, which makes you tougher against status effects. Sentinel I, the first planet of Act II, has rivers of acid: touching the acid disables your Ramjet, and staying in it makes you Crash. Raise it before you reach Sentinel I.

Pick parts that trigger on the same conditions

Parts are equipment you buy one at a time with in the shop, and you can install up to four on a vehicle. Every part works on a condition such as “when you do X” or “while X,” so combining parts whose conditions link up stacks their effects.

For example, Cooling Actuator is a part that makes you Cooled when you land a takedown. Ramjet Accelerator raises your Ramjet’s power while you’re Cooled. Install both, and your Ramjet gets stronger with every takedown.

If your current vehicle doesn’t suit you, switch Vehicle Types on your next tour. The Landspeeder, , and Skim Speeder differ in Top Speed, acceleration, and , as well as in maneuvers such as Drift.

You can’t choose the Podracer as your tour vehicle. You can only race one in the podracer events that come up as the story progresses.

Still can’t win? Lower the difficulty

There are four difficulty levels, and you can only change the difficulty when starting a tour. The biggest difference is how many Crashes you’re allowed per event.

Crashes allowedOpponent skill and aggression
Cadet5Low / infrequent
Pilot (Recommended)3Standard
Ace2Higher skill
Champion5 (not refilled every race; 3 are restored on each planet)Both at maximum

If you keep getting knocked out, drop to Cadet for your next tour. Champion becomes available once you complete the campaign.

Is it OK to quit partway through?

Yes. The game saves automatically after every event. If you quit with Exit to Main Menu in the pause menu, you can pick up where you left off next time.

However, you can’t select Exit to Main Menu in the middle of a race (it shows a lock icon). To quit, wait until the race is over and you’re back on the map screen. Abandon in the same menu ends the tour itself, so don’t choose it if you just want to take a break.

The pause menu during a race, with a lock icon on Exit to Main Menu
If you just want a break, don’t choose Abandon Tour

FAQ

When can I use the Speeder Bike and ?

The Speeder Bike unlocks after you complete 10 events in total, and the after 20. You start out racing the . The Vehicle List compares how the four types perform.

When can I race a podracer?

In the campaign, podracer events start appearing as the story progresses. If you want to race one right away, choose Quick Podrace in Multiplayer: eight players race podracers with no upgrades.

Why does one of my parts have a Fault?

If you suffer a Critical Malfunction during a race (a state in which your Afterburner, Ramjet, and abilities stop working), one of your installed parts may pick up a Fault. A part with a Fault (a Faulty Part) can’t be swapped out until it’s repaired, and the that appears on the map will repair it for 2,000 Credits. The drawbacks of all 51 Faults and ways to make repairs cheaper are covered in the Faulty Parts section of the Parts List.

Can I change my in the middle of a tour?

No. You choose again when you start your next tour.

What happens after I beat the campaign?

You can replay the final tour or start a new campaign. Stats raised with Tuning Points and everything you’ve unlocked carry over.

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