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Star Wars: Galactic Racer Best Upgrades: Tuning Point Order and +1 Picks

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Values are from our own testing and may differ slightly.

To go faster, put your upgrades into and . Afterburner also strengthens your regular acceleration, so raise it first.

How you spend them differs between the upgrades you buy with points and the +1s you get during a tour.


  • raise Afterburner to 7, then Ramjet to 7 as well. They stay even when you’re
  • +1s during a tour
    put them on stats you’ve raised to 7 and they go into the large boxes on the right, adding twice as much. They last only for that tour

If you’re struggling on in Act II, move some of your Ramjet points into Resilience.

Recommended use of all 14 Tuning Point upgrades: Afterburner and Ramjet at 7 each, with tour +1s going into the large boxes of eitherRecommended use of all 14 Tuning Point upgrades: Afterburner and Ramjet at 7 each, with tour +1s going into the large boxes of either
How to spend Tuning Points, and where tour +1s go

Where Should You Spend Tuning Points?

On the vehicle select screen, press △ to open the Upgrade Vehicle screen. This is where you spend . The screen shows only icons for the six stats, not their names, so match the icons against the table below. For speed, Afterburner and Ramjet are the ones to raise.

The Upgrade Vehicle screen. Six stat bars sit below Speed, with + buttons on the right
The Upgrade Vehicle screen (, level 1)
StatWhat it improves (in-game description)Priority
Acceleration and deceleration, plus boostTop priority
boostSecond
Resistance to damage, Malfunctions, and negative status effectsBefore
How quickly and tightly you take cornersLater
Performance of your ‘s maneuver (, etc.)Later
Max Energy available for Later

Every Stat Adds the Same Speed

Speed at the top of the screen is your top speed without boosting. It goes up by 4km/h per box, whichever of the six stats you raise (about 7km/h on the ). Since every stat adds the same, choose stats for what each one does.

Two Speed rows compared: 298 on top, 310 below
Top: no upgrades. Bottom: after raising Cornering twice and Afterburner once

Using all 14 Tuning Point upgrades adds +56km/h to Speed. Fill every box on all six bars with tour +1s as well, and it’s +241km/h. Base speed differs by Vehicle Type.

Base speed
298km/h
298km/h
306km/h
451km/h

How Much Does Maxing a Stat Change?

Each stat bar has 10 boxes: 7 small ones on the left and 3 large ones on the right. can only fill the 7 small boxes. The 3 large boxes can only be filled with tour +1s, but each one counts as two small boxes.

Close-up of the Cornering bar: 7 small boxes and 3 large ones, with the 2 on the left filled in white
Cornering raised twice
The 10 boxes on a stat bar and how much each adds: the 7 small boxes reach 54% of the max, and each of the 3 large boxes counts as two small onesThe 10 boxes on a stat bar and how much each adds: the 7 small boxes reach 54% of the max, and each of the 3 large boxes counts as two small ones
How much each filled box adds (max = 100%)

We compared the effects with the 7 small boxes filled (as far as Tuning Points alone can go) and with all 10 filled (with tour +1s added). All values are changes from before any upgrades.

StatEffect7 boxes10 boxes
Acceleration~1.5x~1.9x
Top speed on Afterburner+22km/h+40km/h
Top speed on Ramjet+43km/h+80km/h
Knockback when rammed~51% less95% less
Impact when hitting a wall~13% less25% less
Turning radius at high speed~22% smaller40% smaller
Max +7+13

Since each large box counts as two small ones, filling all 10 boxes gives about twice the effect of 7. Even before any upgrades, Afterburner adds +64km/h to your top speed and max Energy is 3; the values in the table are added on top.

Afterburner Comes First

The Afterburner row selected. The description reads: How quickly the vehicle accelerates, decelerates, and how much boost is received from Afterburner
Select a row to see the in-game description on the right

doesn’t just improve your boost; it raises your everyday acceleration itself. Acceleration improves by the same percentage at every speed, from low to high. Your top speed on Afterburner and your braking power go up too.

When a or a ram slows you down, you get back up to speed quickly. The more often positions change hands in a race, the more it pays off.

Ramjet Comes Second

A Ramjet +1 selected on the Choose an Upgrade screen. The description reads: How much boost is provided by the Ramjet
The same description appears on the screen where you pick tour +1s

raises only your top speed while on Ramjet. Heat builds up at the same rate, so you can burn for just as long, and you’re faster for as long as you’re on Ramjet. The Podracer gains much more from it: +241km/h with all 10 boxes filled.

If you run a build that keeps lowering heat with Parts so the Ramjet almost never stops, it’s fine to raise Ramjet before Afterburner. The longer you stay on the Ramjet, the more the Ramjet upgrades pay off.

Get Resilience Before Sentinel I

The Resilience row selected. The description reads: How well the vehicle can handle damage, avoid Malfunctions, and resist negative status effects
The Resilience row selected

With more Resilience, you get knocked aside less when rammed, and hitting a wall jolts you less. also builds up more slowly (20% less with all 10 boxes), and it takes longer to explode while Corroded.

Sentinel I in Act II has rivers of acid that make it easy to get , so raise Resilience before you head to Sentinel I.

Cornering, Maneuvering, and Battery Can Wait

The Cornering row selected. The description reads: How quickly and tightly the vehicle can take corners
The Cornering row selected

Raising makes you less likely to slide wide in turns. You can take high-speed curves tighter, and turning on gets easier too. It helps if you often fail to make a turn and hit the wall, but it doesn’t directly make you faster.

A Drift +1 selected on the Choose an Upgrade screen. The description reads: How sharply the landspeeder turns and how much speed is maintained while using Drift
On the Landspeeder, the Maneuvering stat appears as Drift

Maneuvering strengthens your Vehicle Type’s special move, such as Drift. The stat’s name changes with the Vehicle Type, and so does its effect. If you rarely use that move, you can leave it alone.

With 10 boxes
Keeps twice as much speed while Drifting
Brake charges fully 1 second sooner, and acceleration after release is 50% higher
Almost no speed loss during
85% more grip while Air Braking

The Skim Speeder is the one exception: raise its Maneuvering stat, Knife Edge, to 4–5 boxes early. Until you do, you lose a lot of speed every time you turn with Knife Edge.

A Battery +1 selected on the Choose an Upgrade screen. The description reads: The maximum amount of Energy available to activate Abilities
A Battery +1 also adds one dot to the max Energy shown below

Battery increases the max Energy available for Abilities. Raise it when you want to use Abilities back to back; it doesn’t change how fast you drive.

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How Many Tuning Points Do You Need?

Each box you buy raises your vehicle’s level by 1, and the higher the level, the more the next box costs. The cost is the same whichever stat you raise. Levels start at 1 and cap at 15, so you can buy 14 boxes in total.

LevelCostRunning total
1→211
2→334
3→448
4→5614
5→6822
6→7931
7→81142
8→91355
9→101469
10→111685
11→1217102
12→1319121
13→1420141
14→1522163

All 14 upgrades cost 163 points. A single stat takes up to 7 boxes, so 7 each in Afterburner and Ramjet gets you the most speed (see the first figure). If Sentinel I is giving you trouble, move some of the Ramjet points into Resilience.

You can reset your allocation at any time by paying 2 points. You get all the points you spent back, so try a setup and redo it if it doesn’t suit you. Tuning Points are separate for each Vehicle Type, so focus them on the one you drive most.

Which +1 Upgrades Should You Pick During a Tour?

Upgrade Packs, which you get from race Rewards and other sources, let you choose one of three +1s to install. A +1 goes into the next empty box on that stat’s bar, and is lost when you’re .

The Choose an Upgrade screen offering Resilience, Drift, and Ramjet +1s. The Build bars on the left show in orange where the highlighted +1 would go
The +1 under your cursor shows up in orange on the bars to the left

If a stat is already at 7 from Tuning Points, a +1 goes into a large box and counts as two small boxes. Take one on a stat that hasn’t reached 7, and it only fills a single small box. If your Afterburner is at 7, take any Afterburner +1 you’re offered without hesitation.

The same +1 counts as two small boxes on an Afterburner already at 7, but only one small box on a Cornering stat at 2The same +1 counts as two small boxes on an Afterburner already at 7, but only one small box on a Cornering stat at 2
A +1 on a stat at 7 compared with a +1 on a stat at 2

If nothing you want is on offer, choose Skip Reward to take instead. It’s 1,000 Credits on the first planet, and more on later planets.

Pair Your Upgrades With Parts

At , you can buy individual Parts as well as Upgrade Packs. Parts use their own slots, separate from the bars, and your vehicle can hold up to 4.

Some Parts boost Afterburner or Ramjet. increases the Afterburner speed boost by 10–100%, and makes the Ramjet 10–50% more powerful (depending on tier and rarity). Adding Parts of the same kind as the stats you’ve raised to 7 pushes those strengths even further.

Favors That Give You More +1s

As your conversations with rival racers progress, you can earn two that give you more +1s. Both upgrade to II after you clear 2 planets with them equipped, and to III after 4 more.

FavorRacerEffect (I / II / III)Conversation unlock
Goli & 02-R0+2 to 1 / 2 / 3 random stats at the start of a tourComplete 2 Precision Field Tests
Finishing in the top 3 gives a 20% chance of a bonus +1 / +2 / +3 packBeat Lyren Shok in a race

Fan Club applies to Races and Eliminators. Unassuming Prodigy gives you +2 from the very start of a tour, so if it lands on a stat you’ve raised to 7 with Tuning Points, two of that stat’s large boxes are filled from the start.

Mystery Encounters That Add or Remove Upgrades

Some Mystery Encounters on the map let you buy with , while others offer you a trade.

Offered byYou giveYou get
2,000–2,500 +2 to Ramjet, Battery, or , plus a related Part
4,000 +1 to all stats
Goli & 02-R03,000 23% chance of +3 (otherwise a Part or , or sometimes nothing)
Remove 3 boxes from one stat+5 to another stat (e.g., Ramjet → )
Win the tour under a handicap such as double heat+2 to all stats

If you accept Soren Zaks’ offer, Soren and Ary Quill get tougher for the rest of that tour. Even if you turn down Ary Quill’s trade, there’s a 50% chance she’ll remove 3 boxes from you later.

Ary Quill’s trade is a great chance to add +5 to an Afterburner you’ve raised to 7. For the stat you take boxes from, pick one you haven’t raised with Tuning Points.

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FAQ

Are separate for each ?

Yes. If you switch to the Speeder Bike or , you’ll need to spend points on that separately.

Do Tuning Point upgrades reset when you start a new campaign?

No. Even after you clear the campaign and start a new one, the stats you’ve raised with Tuning Points stay.

Where can you earn ?

By completing events: 1 for a Race, 4 for an Eliminator, 10 for the Galactic Gauntlet, and 25 for a .

What unit is the on-screen speed in?

km/h. The Landspeeder’s 298 is its 185 mph top speed converted to km/h.

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