ControlsPage: "OpenMW按键控制"
ControlsPageDescription: "玩家控制相关的附加设置。"

MovementSettings: "移动"

alwaysRun: "总是奔跑"
alwaysRunDescription: |
    如果开启, 角色默认就会奔跑, 否则角色默认就会行走。
    shift键可以临时切换状态, 而大小写锁定键会以锁定方式切换状态。

toggleSneak: "切换潜行"
toggleSneakDescription: |
    此设置让潜行键(默认绑定到Ctrl键)切换潜行而不是必须按住才能潜行。
    开启这个选项, 玩家将更容易控制长时间的潜行。

smoothControllerMovement: "平滑手柄移动"
smoothControllerMovementDescription: |
   开启平滑手柄摇杆移动，这会让从行走到跑步的过渡不那么突然。

TogglePOV_name: "切换视角"
TogglePOV_description: "在第一和第三人称视角之间切换。按住可以进入预览模式。"

Zoom3rdPerson_name: "缩放"
Zoom3rdPerson_description: "第三人称视角时，移动摄像机更近/更远。"

MoveForward_name: "前移"
MoveForward_description: "可用后移来取消。"

MoveBackward_name: "后移"
MoveBackward_description: "可用前移来取消。"

MoveLeft_name: "左移"
MoveLeft_description: "可用右移来取消。"

MoveRight_name: "右移"
MoveRight_description: "可用左移来取消。"

Use_name: "使用"
Use_description: "使用武器攻击或施法，取决于当前场合。"

Run_name: "奔跑"
Run_description: "按下时奔跑/行走，取决于总是奔跑的设置。"

AlwaysRun_name: "总是奔跑"
AlwaysRun_description: "切换总是奔跑设置。"

Jump_name: "跳跃"
Jump_description: "你在地面上时可以跳跃。"

AutoMove_name: "自动移动"
AutoMove_description: "切换持续前移。"

Sneak_name: "潜行"
Sneak_description: "按住时潜行，如果关闭切换潜行设置时。"

ToggleSneak_name: "切换潜行"
ToggleSneak_description: "切换潜行，如果开启了切换潜行设置时。"

ToggleWeapon_name: "准备武器"
ToggleWeapon_description: "准备或放下持有武器状态。"

ToggleSpell_name: "准备魔法"
ToggleSpell_description: "准备或放下施法状态。"

Inventory_name: "物品"
Inventory_description: "打开物品栏。"

Journal_name: "日志"
Journal_description: "打开日志。"

QuickKeysMenu_name: "快捷菜单"
QuickKeysMenu_description: "打开快捷键菜单。"

SmoothMoveForward_name: "平滑前移"
SmoothMoveForward_description: "调整了平滑走跑过渡的前移。"

SmoothMoveBackward_name: "平滑后移"
SmoothMoveBackward_description: "调整了平滑走跑过渡的后移。"

SmoothMoveLeft_name: "平滑左移"
SmoothMoveLeft_description: "调整了平滑走跑过渡的左移。"

SmoothMoveRight_name: "平滑右移"
SmoothMoveRight_description: "调整了平滑走跑过渡的右移。"

#  Non-dehardcoded actions
Activate_name: "交互"
Activate_description: "回退成 input.ACTIONS.Activate, 绑定尚无法工作"
Console_name: "控制台"
Console_description: "回退成 input.ACTIONS.Console, 绑定尚无法工作"
CycleSpellLeft_name: "CycleSpellLeft"
CycleSpellLeft_description: "回退成 input.ACTIONS.CycleSpellLeft, 绑定尚无法工作"
CycleSpellRight_name: "CycleSpellRight"
CycleSpellRight_description: "回退成 input.ACTIONS.CycleSpellRight, 绑定尚无法工作"
CycleWeaponLeft_name: "CycleWeaponLeft"
CycleWeaponLeft_description: "回退成 input.ACTIONS.CycleWeaponLeft, 绑定尚无法工作"
CycleWeaponRight_name: "CycleWeaponRight"
CycleWeaponRight_description: "回退成 input.ACTIONS.CycleWeaponRight, 绑定尚无法工作"
GameMenu_name: "游戏菜单"
GameMenu_description: "回退成 input.ACTIONS.GameMenu, 绑定尚无法工作"
QuickLoad_name: "快速载入"
QuickLoad_description: "回退成 input.ACTIONS.QuickLoad, 绑定尚无法工作"
QuickSave_name: "快速保存"
QuickSave_description: "回退成 input.ACTIONS.QuickSave, 绑定尚无法工作"
Screenshot_name: "截屏"
Screenshot_description: "回退成 input.ACTIONS.Screenshot, 绑定尚无法工作"
ToggleDebug_name: "开关调试"
ToggleDebug_description: "回退成 input.ACTIONS.ToggleDebug, 绑定尚无法工作"
ToggleHUD_name: "开关界面"
ToggleHUD_description: "回退成 input.ACTIONS.ToggleHUD, 绑定尚无法工作"
TogglePostProcessorHUD_name: "开关后处理界面"
TogglePostProcessorHUD_description: "回退成 input.ACTIONS.TogglePostProcessorHUD, 绑定尚无法工作"
QuickKey1_name: "快捷键1"
QuickKey1_description: "回退成 input.ACTIONS.QuickKey1, 绑定尚无法工作"
QuickKey2_name: "快捷键2"
QuickKey2_description: "回退成 input.ACTIONS.QuickKey2, 绑定尚无法工作"
QuickKey3_name: "快捷键3"
QuickKey3_description: "回退成 input.ACTIONS.QuickKey3, 绑定尚无法工作"
QuickKey4_name: "快捷键4"
QuickKey4_description: "回退成 input.ACTIONS.QuickKey4, 绑定尚无法工作"
QuickKey5_name: "快捷键5"
QuickKey5_description: "回退成 input.ACTIONS.QuickKey5, 绑定尚无法工作"
QuickKey6_name: "快捷键6"
QuickKey6_description: "回退成 input.ACTIONS.QuickKey6, 绑定尚无法工作"
QuickKey7_name: "快捷键7"
QuickKey7_description: "回退成 input.ACTIONS.QuickKey7, 绑定尚无法工作"
QuickKey8_name: "快捷键8"
QuickKey8_description: "回退成 input.ACTIONS.QuickKey8, 绑定尚无法工作"
QuickKey9_name: "快捷键9"
QuickKey9_description: "回退成 input.ACTIONS.QuickKey9, 绑定尚无法工作"
