Select language used by ESM/ESP content files to allow OpenMW to detect their encoding.
Select language used by ESM/ESP content files to allow OpenMW to detect their encoding.

Content Files
主文件与插件

<html><head/><body><p><span style=" font-style:italic;">note: content files that are not part of current Content List are </span><span style=" font-style:italic; background-color:#00ff00;">highlighted</span></p></body></html>
<html><head/><body><p><span style=" font-style:italic;">note: content files that are not part of current Content List are </span><span style=" font-style:italic; background-color:#00ff00;">highlighted</span></p></body></html>

Data Directories
游戏目录

<html><head/><body><p><span style=" font-style:italic;">note: directories that are not part of current Content List are </span><span style=" font-style:italic; background-color:#00ff00;">highlighted</span></p></body></html>
<html><head/><body><p><span style=" font-style:italic;">note: directories that are not part of current Content List are </span><span style=" font-style:italic; background-color:#00ff00;">highlighted</span></p></body></html>

Scan directories for likely data directories and append them at the end of the list.
Scan directories for likely data directories and append them at the end of the list.

Append
添加

Scan directories for likely data directories and insert them above the selected position
Scan directories for likely data directories and insert them above the selected position

Insert Above
插入

Move selected directory one position up
Move selected directory one position up

Move Up
上移

Move selected directory one position down
Move selected directory one position down

Move Down
下移

Remove selected directory
Remove selected directory

Remove
移除

Archive Files
资源文件

Move selected archive one position up
Move selected archive one position up

<html><head/><body><p><span style=" font-style:italic;">note: archives that are not part of current Content List are </span><span style=" font-style:italic; background-color:#00ff00;">highlighted</span></p></body></html>
<html><head/><body><p><span style=" font-style:italic;">note: archives that are not part of current Content List are </span><span style=" font-style:italic; background-color:#00ff00;">highlighted</span></p></body></html>

Move selected archive one position down
Move selected archive one position down

Navigation Mesh Cache
导航网格缓存

Generate navigation mesh cache for all content. Will be used by the engine to make cell loading faster.
Generate navigation mesh cache for all content. Will be used by the engine to make cell loading faster.

Update
更新

Cancel navigation mesh generation. Already processed data will be saved.
Cancel navigation mesh generation. Already processed data will be saved.

Cancel
取消

Remove unused tiles
移除未使用的瓦片地图

Max size
最大值

MiB
MiB

Content List
内容列表

Select a content list
选择一个内容列表

New Content List
新建内容列表

&New Content List
&New Content List

Clone Content List
复制内容列表

Delete Content List
删除内容列表

Check Selection
检查选择

Uncheck Selection
取消选择

Refresh Data Files
刷新Data文件夹

Select directories you wish to add
选择你想添加的目录

Project Name
Project Name

Display
显示

Anti-aliasing:
抗锯齿：

Framerate Limit:
帧率限制：

Custom:
自定义：

Standard:
标准：

FPS
FPS

Window Border
带边框窗口化

Fullscreen
全屏

Windowed Fullscreen
无边框窗口化

Windowed
窗口化

Window Mode:
窗口模式：

Resolution:
方案：

Screen:
显示屏：

Vertical Sync
垂直同步

Lighting
光照

Lighting Method:
照明方案：

legacy
原版

shaders compatibility
兼容性着色器

shaders
着色器

Shadows
阴影

<html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html>
<html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html>

Enable Player Shadows
玩家阴影

<html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html>
<html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html>

Enable Actor Shadows
生物阴影

<html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html>
<html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html>

Enable Object Shadows
物体阴影

<html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html>
<html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html>

Enable Terrain Shadows
地形阴影

<html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html>
<html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html>

Enable Indoor Shadows
室内阴影

<html><head/><body><p>Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.</p></body></html>
<html><head/><body><p>Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.</p></body></html>

Shadow Near Far Computation Method:
阴影距离计算方式：

bounds
形状边缘

primitives
原始

none
无

<html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html>
<html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html>

Shadow Map Resolution:
阴影清晰度：

<html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html>
<html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html>

Shadow Distance Limit:
阴影距离限制：

<html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html>
<html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html>

unit(s)
距离单位

<html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html>
<html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html>

Fade Start Multiplier:
淡入淡出倍数：

Form
形状

Morrowind Installation Wizard
晨风安装向导

Run &Installation Wizard
运行 &安装向导

Morrowind Settings Importer
晨风设置导入器

File to import settings from:
要导入设置的文件：

Browse...
浏览...

Import add-on and plugin selection (creates a new Content List)
导入附加组件和插件选择（创建一个新的内容列表）。

Import bitmap fonts setup
导入位图字体设置

Run &Settings Importer
运行 &设置导入器

OpenMW Launcher
OpenMW 启动器

OpenMW version
OpenMW 版本

toolBar
toolBar

Data Files
数据文件

Allows to setup data files and directories
Allows to setup data files and directories

Graphics
图像

Allows to change graphics settings
Allows to change graphics settings

Settings
设置

Allows to tweak engine settings
Allows to tweak engine settings

Import
导入

Allows to import data from original engine
Allows to import data from original engine

Game Mechanics
游戏机制

<html><head/><body><p>Make disposition change of merchants caused by trading permanent.</p></body></html>
<html><head/><body><p>使交易后商人永远不会刷新玩家卖掉的东西也永远不会进货。</p></body></html>

Permanent barter disposition changes
商人物品保持不变

<html><head/><body><p>Make player followers and escorters start combat with enemies who have started combat with them or the player. Otherwise they wait for the enemies or the player to do an attack first.</p></body></html>
<html><head/><body><p>让玩家的追随者和护卫者们立即与进入战斗状态的敌人进行战斗。否则他们会等待敌人或玩家先进行攻击。</p></body></html>

Followers defend immediately
跟随者立即战斗

<html><head/><body><p>Make Damage Fatigue magic effect uncapped like Drain Fatigue effect.</p><p>This means that unlike Morrowind you will be able to knock down actors using this effect.</p></body></html>
<html><head/><body><p>使疲劳减损的法术效果像耗尽疲劳的效果一样不设上限。</p><p>这意味着不同于晨风，你可以用这种魔法效果击倒NPC。</p></body></html>

Uncapped Damage Fatigue
无上限的疲劳减损

<html><head/><body><p>Stops combat with NPCs affected by Calm spells every frame -- like in Morrowind without the MCP.</p></body></html>
<html><head/><body><p>Stops combat with NPCs affected by Calm spells every frame -- like in Morrowind without the MCP.</p></body></html>

Classic Calm spells behavior
Classic Calm spells behavior

<html><head/><body><p>Make the value of filled soul gems dependent only on soul magnitude.</p></body></html>
<html><head/><body><p>让填充的灵魂石的价值只取决于其中灵魂的大小。</p></body></html>

Soulgem values rebalance
灵魂石价值的重新平衡

<html><head/><body><p>Makes player swim a bit upward from the line of sight. Applies only in third person mode. Intended to make simpler swimming without diving.</p></body></html>
<html><head/><body><p>使玩家的视线在游泳时往上一点，旨在使游泳更简单，不需要潜水。只适用于第三人称模式。</p></body></html>

Swim upward correction
水面游泳视角抬高

<html><head/><body><p>Make enchanted weaponry without Magical flag bypass normal weapons resistance, like in Morrowind.</p></body></html>
<html><head/><body><p>让没有施法标签的附魔武器同样能对免疫普通武器的敌人造成伤害，就像原版晨风中一样。</p></body></html>

Enchanted weapons are magical
任何附魔都可击中物理免疫

<html><head/><body><p>Make stealing items from NPCs that were knocked down possible during combat.</p></body></html>
<html><head/><body><p>使在战斗中从被击倒的NPC那里偷取物品成为可能。</p></body></html>

Always allow stealing from knocked out actors
始终能够从被击倒的生物或NPC身上偷窃物品

<html><head/><body><p>Effects of reflected Absorb spells are not mirrored -- like in Morrowind.</p></body></html>
<html><head/><body><p>反射的吸收法术的效果不会被再次反射出来--就像在原版晨风中一样。</p></body></html>

Classic reflected Absorb spells behavior
经典的法术吸收

<html><head/><body><p>Enable navigator. When enabled background threads are started to build nav mesh for world geometry. Pathfinding system uses nav mesh to build paths. When disabled only pathgrid is used to build paths. Single-core CPU systems may have big performance impact on exiting interior location and moving across exterior world. May slightly affect performance on multi-core CPU systems. Multi-core CPU systems may have different latency for nav mesh update depending on other settings and system performance. Moving across external world, entering/exiting location produce nav mesh update. NPC and creatures may not be able to find path before nav mesh is built around them. Try to disable this if you want to have old fashioned AI which doesn’t know where to go when you stand behind that stone and casting a firebolt.</p></body></html>
<html><head/><body><p>启用导航网格。当启用时，后台线程开始为世界的几何建模建立导航网格。寻路系统使用导航网格来建立路径。当禁用时，只有瓦块地图被用来构建路径。单核CPU系统在离开内部位置和在外部世界移动时可能会有很大的性能影响。可能对多核CPU系统的性能略有影响。多核CPU系统可能对导航网格的更新有不同的延迟，这取决于其他设置和系统性能。在外部世界移动，进入/离开室内外会导致导航网格的更新。NPC和生物在导航网格建立之前可能无法找到路径。如果你想让老式的人工智能在你站在石头后面施放火焰的时候不知道该往哪里走原地罚站的话，你可以禁用这个功能。</p></body></html>

Build nav mesh for world geometry
为世界的几何形状建立导航网格

<html><head/><body><p>If enabled NPCs apply evasion maneuver to avoid collisions with others.</p></body></html>
<html><head/><body><p>如果启用，NPC会采用回避动作以避免与他人相撞。</p></body></html>

NPCs avoid collisions
NPC避开碰撞

<html><head/><body><p>Don't use race weight in NPC movement speed calculations.</p></body></html>
<html><head/><body><p>在NPC的移动速度计算中不计种族重量。</p></body></html>

Racial variation in speed fix
固定的种族速度差异

<html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html>
<html><head/><body><p>如果这个设置启用，玩家可以在敌人死亡动画中搜刮尸体（包括召唤的生物），前提是他们不在战斗中。在这种情况下，我们必须增加死亡计数器，并立即运行处置敌人的脚本。</p><p>如果这个设置禁用，玩家在任何情况下都必须等到死亡动画结束。使得利用召唤生物的BUG来搜刮额外的物品变得更加困难。与人体模型MOD冲突，这个mod使用跳过动画的方式来防止死亡动画的结束。</p></body></html>

Can loot during death animation
可以在死亡动画中搜刮尸体

Give NPC an ability to swim over the water surface when they follow other actor independently from their ability to swim. Has effect only when nav mesh building is enabled.
当NPC跟随时，给予他们在水面上游泳的能力，这与他们的游泳能力无关。只有在启用导航网格构建时才有效果。

Always allow NPC to follow over water surface
始终允许NPC在水面上跟随

<html><head/><body><p>Makes unarmed creature attacks able to reduce armor condition, just as attacks from NPCs and armed creatures.</p></body></html>
<html><head/><body><p>使得徒手进攻能够损害盔甲耐久。</p></body></html>

Unarmed creature attacks damage armor
徒手进攻对盔甲造成损害

<html><head/><body><p>Allow non-standard ammunition solely to bypass normal weapon resistance or weakness.</p></body></html>
<html><head/><body><p>只允许特殊的箭矢能够正常攻击物理免疫或者物理虚弱的目标。</p></body></html>

Only appropriate ammunition bypasses normal weapon resistance
只允许特殊箭矢攻击物理免疫与虚弱

Factor strength into hand-to-hand combat:
在徒手战斗中考虑力量因素：

Off
禁用

Affect werewolves
包括狼人

Do not affect werewolves
不影响狼人

<html><head/><body><p>How many threads will be spawned to compute physics update in the background. A value of 0 means that the update will be performed in the main thread.</p><p>A value greater than 1 requires the Bullet library be compiled with multithreading support.</p></body></html>
<html><head/><body><p>How many threads will be spawned to compute physics update in the background. A value of 0 means that the update will be performed in the main thread.</p><p>A value greater than 1 requires the Bullet library be compiled with multithreading support.</p></body></html>

Background physics threads:
背景物理线程：

Actor collision shape type:
生物与NPC碰撞：

Collision is used for both physics simulation and navigation mesh generation for pathfinding. Cylinder gives the best consistency bewtween available navigation paths and ability to move by them. Changing this value affects navigation mesh generation therefore navigation mesh disk cache generated for one value will not be useful with another.
碰撞被用于物理模拟和导航网格的生成，用于寻路。圆柱体在可用的导航路径和通过它们移动的能力之间提供了最好的一致性。改变这个值会影响到导航网格的生成，因此为一个值生成的导航网格磁盘缓存在另一个值上将没有用处。

Axis-aligned bounding box
轴线对齐的碰撞箱

Rotating box
旋转式碰撞箱

Cylinder
圆柱体碰撞箱

Visuals
视觉效果

Animations
动画

<html><head/><body><p>Use casting animations for magic items, just as for spells.</p></body></html>
<html><head/><body><p>魔法物品有前摇动画，就像一般的魔法一样。</p></body></html>

Use magic item animation
启用魔法道具前摇动画

<html><head/><body><p>Makes NPCs and player movement more smooth. Recommended to use with "turn to movement direction" enabled.</p></body></html>
<html><head/><body><p>使得NPC和玩家的移动更加丝滑。建议在启用"移动时面向移动方向"时启用。</p></body></html>

Smooth movement
平滑的运动

<html><head/><body><p>Load per-group KF-files and skeleton files from Animations folder</p></body></html>
<html><head/><body><p>从动画文件夹中加载每一组KF文件和骨架文件。</p></body></html>

Use additional animation sources
使用额外的动画资源

<html><head/><body><p>Affects side and diagonal movement. Enabling this setting makes movement more realistic.</p><p>If disabled then the whole character's body is pointed to the direction of view. Diagonal movement has no special animation and causes sliding.</p><p>If enabled then the character turns lower body to the direction of movement. Upper body is turned partially. Head is always pointed to the direction of view. In combat mode it works only for diagonal movement. In non-combat mode it changes straight right and straight left movement as well. Also turns the whole body up or down when swimming according to the movement direction.</p></body></html>
<html><head/><body><p>影响左右和斜向的移动。启用这个设置可以使运动更加真实。</p><p>如果禁用，那么整个角色的身体就会始终面向镜头的方向。斜向运动也没有特殊的动画，会导致在地上滑行。</p><p>如果启用，则角色将下半身转向运动方向。上半身部分转动。头部总是面向镜头的方向。在战斗模式下，它只适用于斜向运动。在非战斗模式下，它也能改变左右运动。在游泳时也会根据运动方向将整个身体向上或向下转动。</p></body></html>

Turn to movement direction
移动时面向移动方向

<html><head/><body><p>Render holstered weapons (with quivers and scabbards), requires modded assets.</p></body></html>
<html><head/><body><p>渲染带鞘的武器（带箭筒和刀鞘），需要额外的mod资源。</p></body></html>

Weapon sheathing
武器护套

<html><head/><body><p>Render holstered shield, requires modded assets.</p></body></html>
<html><head/><body><p>渲染带护套的盾牌，需要额外的mod资源。</p></body></html>

Shield sheathing
盾牌护套

Shaders
着色器

Auto use object normal maps
自动使用物体法线贴图

<html><head/><body><p>See 'auto use object normal maps'. Affects terrain.</p></body></html>
<html><head/><body><p>See 'auto use object normal maps'. Affects terrain.</p></body></html>

Auto use terrain normal maps
自动使用地形法线贴图

Auto use object specular maps
自动使用物体镜面图

<html><head/><body><p>If a file with pattern 'terrain specular map pattern' exists, use that file as a 'diffuse specular' map. The texture must contain the layer colour in the RGB channel (as usual), and a specular multiplier in the alpha channel.</p></body></html>
<html><head/><body><p>If a file with pattern 'terrain specular map pattern' exists, use that file as a 'diffuse specular' map. The texture must contain the layer colour in the RGB channel (as usual), and a specular multiplier in the alpha channel.</p></body></html>

Auto use terrain specular maps
自动使用地形镜面图

Bump/reflect map local lighting
凹凸不平/反射贴图的局部照明

<html><head/><body><p>Allows MSAA to work with alpha-tested meshes, producing better-looking edges without pixelation. Can negatively impact performance.</p></body></html>
<html><head/><body><p>Allows MSAA to work with alpha-tested meshes, producing better-looking edges without pixelation. Can negatively impact performance.</p></body></html>

Use anti-alias alpha testing
使用测试版抗锯齿阴影

<html><head/><body><p>Enables soft particles for particle effects. This technique softens the intersection between individual particles and other opaque geometry by blending between them.</p></body></html>
<html><head/><body><p>Enables soft particles for particle effects. This technique softens the intersection between individual particles and other opaque geometry by blending between them.</p></body></html>

Soft Particles
软粒子

<html><head/><body><p>Simulate coverage-preserving mipmaps to prevent alpha-tested meshes shrinking as they get further away. Will cause meshes whose textures have coverage-preserving mipmaps to grow, though, so refer to mod installation instructions for how to set this.</p></body></html>
<html><head/><body><p>Simulate coverage-preserving mipmaps to prevent alpha-tested meshes shrinking as they get further away. Will cause meshes whose textures have coverage-preserving mipmaps to grow, though, so refer to mod installation instructions for how to set this.</p></body></html>

Adjust coverage for alpha test
Adjust coverage for alpha test

<html><head/><body><p>EXPERIMENTAL: Stop rain and snow from falling through overhangs and roofs.</p></body></html>
<html><head/><body><p>EXPERIMENTAL: Stop rain and snow from falling through overhangs and roofs.</p></body></html>

Weather Particle Occlusion
Weather Particle Occlusion

Fog
雾气

Radial fog
雾气半径

<html><head/><body><p>Use exponential fog formula. By default, linear fog is used.</p></body></html>
<html><head/><body><p>Use exponential fog formula. By default, linear fog is used.</p></body></html>

Exponential fog
指数式雾气

<html><head/><body><p>Reduce visibility of clipping plane by blending objects with the sky.</p></body></html>
<html><head/><body><p>Reduce visibility of clipping plane by blending objects with the sky.</p></body></html>

Sky blending
天空雾气混合

<html><head/><body><p>The fraction of the maximum distance at which blending with the sky starts.</p></body></html>
<html><head/><body><p>The fraction of the maximum distance at which blending with the sky starts.</p></body></html>

Sky blending start
混合边界

Terrain
地形

Viewing distance
可视距离

Cells
区块

<html><head/><body><p>Controls how large an object must be to be visible in the scene. The object’s size is divided by its distance to the camera and the result of the division is compared with this value. The smaller this value is, the more objects you will see in the scene.</p></body></html>
<html><head/><body><p>Controls how large an object must be to be visible in the scene. The object’s size is divided by its distance to the camera and the result of the division is compared with this value. The smaller this value is, the more objects you will see in the scene.</p></body></html>

Object paging min size
对象分页最小尺寸

<html><head/><body><p>If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells.</p></body></html>
<html><head/><body><p>If true, use paging and LOD algorithms to display the entire terrain. If false, only display terrain of the loaded cells.</p></body></html>

Distant land
超远视野

<html><head/><body><p>Use object paging for active cells grid.</p></body></html>
<html><head/><body><p>Use object paging for active cells grid.</p></body></html>

Active grid object paging
活动网格对象分页

Models
模型

<html><head/><body><p>If this setting is true, supporting models will make use of day night switch nodes.</p></body></html>
<html><head/><body><p>If this setting is true, supporting models will make use of day night switch nodes.</p></body></html>

Day night switch nodes
昼夜切换节点

Post Processing
后期处理

<html><head/><body><p>If this setting is true, post processing will be enabled.</p></body></html>
<html><head/><body><p>If this setting is true, post processing will be enabled.</p></body></html>

Enable post processing
启用后期处理

<html><head/><body><p>Re-render transparent objects with forced alpha clipping.</p></body></html>
<html><head/><body><p>Re-render transparent objects with forced alpha clipping.</p></body></html>

Transparent postpass
透明的后期通道

<html><head/><body><p>Controls how much eye adaptation can change from frame to frame. Smaller values makes for slower transitions.</p></body></html>
<html><head/><body><p>Controls how much eye adaptation can change from frame to frame. Smaller values makes for slower transitions.</p></body></html>

Auto exposure speed
自动曝光速度

Audio
音频

Select your preferred audio device.
选择你喜欢的音频设备

Audio Device
音频设备

Default
默认

This setting controls HRTF, which simulates 3D sound on stereo systems.
This setting controls HRTF, which simulates 3D sound on stereo systems.

HRTF
HRTF

Automatic
自动

On
启用

Select your preferred HRTF profile.
Select your preferred HRTF profile.

HRTF Profile
HRTF预设

Interface
界面设置

Tool Tip Only
仅限工具图标

Crosshair Only
仅限十字准星

Tool Tip and Crosshair
工具图标与十字准星

<html><head/><body><p>This setting scales GUI windows. A value of 1.0 results in the normal scale.</p></body></html>
<html><head/><body><p>This setting scales GUI windows. A value of 1.0 results in the normal scale.</p></body></html>

GUI scaling factor
UI大小设置

<html><head/><body><p>Show the remaining duration of magic effects and lights if this setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect. </p><p>The default value is false.</p></body></html>
<html><head/><body><p>Show the remaining duration of magic effects and lights if this setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect. </p><p>The default value is false.</p></body></html>

Show effect duration
显示buff持续时间

<html><head/><body><p>If this setting is true, dialogue topics will have a different color if the topic is specific to the NPC you're talking to or the topic was previously seen. Color can be changed in settings.cfg.</p><p>The default value is false.</p></body></html>
<html><head/><body><p>If this setting is true, dialogue topics will have a different color if the topic is specific to the NPC you're talking to or the topic was previously seen. Color can be changed in settings.cfg.</p><p>The default value is false.</p></body></html>

Change dialogue topic color
改变对话关键词的颜色

Size of characters in game texts.
Size of characters in game texts.

Font size
字体大小

<html><head/><body><p>Enable zooming on local and global maps.</p></body></html>
<html><head/><body><p>Enable zooming on local and global maps.</p></body></html>

Can zoom on maps
启用背包地图缩放

<html><head/><body><p>If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.</p></body></html>
<html><head/><body><p>If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.</p></body></html>

Enable graphic herbalism
启用图形化的炼金材料

<html><head/><body><p>If this setting is true, damage bonus of arrows and bolts will be shown on item tooltip.</p><p>The default value is false.</p></body></html>
<html><head/><body><p>If this setting is true, damage bonus of arrows and bolts will be shown on item tooltip.</p><p>The default value is false.</p></body></html>

Show projectile damage
显示投射物伤害

<html><head/><body><p>If this setting is true, melee weapons reach and speed will be shown on item tooltip.</p><p>The default value is false.</p></body></html>
<html><head/><body><p>If this setting is true, melee weapons reach and speed will be shown on item tooltip.</p><p>The default value is false.</p></body></html>

Show melee info
显示近战武器信息

<html><head/><body><p>Stretch menus, load screens, etc. to the window aspect ratio.</p></body></html>
<html><head/><body><p>Stretch menus, load screens, etc. to the window aspect ratio.</p></body></html>

Stretch menu background
可拉伸的菜单背景

Show owned objects
显示所有权对象

<html><head/><body><p>Whether or not the chance of success will be displayed in the enchanting menu.</p><p>The default value is false.</p></body></html>
<html><head/><body><p>Whether or not the chance of success will be displayed in the enchanting menu.</p><p>The default value is false.</p></body></html>

Show enchant chance
显示附魔成功率

Bug Fixes
BUG修复

<html><head/><body><p>Prevents merchants from equipping items that are sold to them.</p></body></html>
<html><head/><body><p>Prevents merchants from equipping items that are sold to them.</p></body></html>

Merchant equipping fix
商人不再装备玩家卖掉的物品

<html><head/><body><p>Trainers now only choose which skills to train using their base skill points, allowing mercantile improving effects to be used without making mercantile an offered skill.</p></body></html>
<html><head/><body><p>Trainers now only choose which skills to train using their base skill points, allowing mercantile improving effects to be used without making mercantile an offered skill.</p></body></html>

Trainers choose their training skills based on their base skill points
训练师根据他们自身的技能点来选择技能训练

Miscellaneous
杂项

Saves
存档

<html><head/><body><p>This setting determines whether the amount of the time the player has spent playing will be displayed for each saved game in the Load menu.</p></body></html>
<html><head/><body><p>This setting determines whether the amount of the time the player has spent playing will be displayed for each saved game in the Load menu.</p></body></html>

Add "Time Played" to saves
根据"游玩时间"自动存档

Maximum Quicksaves
最小快速存档时间

Other
其他

Screenshot Format
屏幕截图格式

Notify on saved screenshot
保存截图时进行通知

Testing
测试性

These settings are intended for testing mods and will cause issues if used for normal gameplay.
这些设置是为了测试MOD，如果用于正常游戏，会导致问题。

<html><head/><body><p>OpenMW will capture control of the cursor if this setting is true.</p><p>In “look mode”, OpenMW will center the cursor regardless of the value of this setting (since the cursor/crosshair is always centered in the OpenMW window). However, in GUI mode, this setting determines the behavior when the cursor is moved outside the OpenMW window. If true, the cursor movement stops at the edge of the window preventing access to other applications. If false, the cursor is allowed to move freely on the desktop.</p><p>This setting does not apply to the screen where escape has been pressed, where the cursor is never captured. Regardless of this setting “Alt-Tab” or some other operating system dependent key sequence can be used to allow the operating system to regain control of the mouse cursor. This setting interacts with the minimize on focus loss setting by affecting what counts as a focus loss. Specifically on a two-screen configuration it may be more convenient to access the second screen with setting disabled.</p><p>Note for developers: it’s desirable to have this setting disabled when running the game in a debugger, to prevent the mouse cursor from becoming unusable when the game pauses on a breakpoint.</p></body></html>
<html><head/><body><p>OpenMW will capture control of the cursor if this setting is true.</p><p>In “look mode”, OpenMW will center the cursor regardless of the value of this setting (since the cursor/crosshair is always centered in the OpenMW window). However, in GUI mode, this setting determines the behavior when the cursor is moved outside the OpenMW window. If true, the cursor movement stops at the edge of the window preventing access to other applications. If false, the cursor is allowed to move freely on the desktop.</p><p>This setting does not apply to the screen where escape has been pressed, where the cursor is never captured. Regardless of this setting “Alt-Tab” or some other operating system dependent key sequence can be used to allow the operating system to regain control of the mouse cursor. This setting interacts with the minimize on focus loss setting by affecting what counts as a focus loss. Specifically on a two-screen configuration it may be more convenient to access the second screen with setting disabled.</p><p>Note for developers: it’s desirable to have this setting disabled when running the game in a debugger, to prevent the mouse cursor from becoming unusable when the game pauses on a breakpoint.</p></body></html>

Grab cursor
抓取光标

Skip menu and generate default character
跳过新手教程并生成默认角色

Start default character at
默认角色出生点

default cell
默认地区

Run script after startup:
在启动后运行脚本：

Browse…
浏览…

WizardPage
WizardPage

Select Components
Select Components

Which components should be installed?
Which components should be installed?

<html><head/><body><p>Select which official Morrowind expansions should be installed. For best results, it is recommended to have both expansions installed.</p><p><span style=" font-weight:bold;">Note:</span> It is possible to install expansions later by re-running this Wizard.<br/></p></body></html>
<html><head/><body><p>Select which official Morrowind expansions should be installed. For best results, it is recommended to have both expansions installed.</p><p><span style=" font-weight:bold;">Note:</span> It is possible to install expansions later by re-running this Wizard.<br/></p></body></html>

Selected components:
Selected components:

Completing the OpenMW Wizard
Completing the OpenMW Wizard

Placeholder
Placeholder

Select Existing Installation
Select Existing Installation

Select an existing installation for OpenMW to use or modify.
Select an existing installation for OpenMW to use or modify.

Detected installations:
Detected installations:

Import Settings
Import Settings

Import settings from the Morrowind installation.
Import settings from the Morrowind installation.

<html><head/><body><p>OpenMW needs to import settings from the Morrowind configuration file in order to function properly.</p><p><span style=" font-weight:bold;">Note:</span> It is possible to import settings later by re-running this Wizard.</p><p/></body></html>
<html><head/><body><p>OpenMW needs to import settings from the Morrowind configuration file in order to function properly.</p><p><span style=" font-weight:bold;">Note:</span> It is possible to import settings later by re-running this Wizard.</p><p/></body></html>

Import settings from Morrowind.ini
Import settings from Morrowind.ini

Import add-on and plugin selection
Import add-on and plugin selection

Import bitmap fonts setup from Morrowind.ini
Import bitmap fonts setup from Morrowind.ini

Installing
Installing

Please wait while Morrowind is installed on your computer.
Please wait while Morrowind is installed on your computer.

Select Installation Destination
Select Installation Destination

Where should Morrowind be installed?
Where should Morrowind be installed?

<html><head/><body><p><img src=":/icons/tango/48x48/folder.png"/></p></body></html>
<html><head/><body><p><img src=":/icons/tango/48x48/folder.png"/></p></body></html>

Morrowind will be installed to the following location.
Morrowind will be installed to the following location.

Welcome to the OpenMW Wizard
Welcome to the OpenMW Wizard

This Wizard will help you install Morrowind and its add-ons for OpenMW to use.
This Wizard will help you install Morrowind and its add-ons for OpenMW to use.

Select Morrowind Language
Select Morrowind Language

What is the language of the Morrowind installation?
What is the language of the Morrowind installation?

<html><head/><body><p><img src=":/icons/tango/48x48/preferences-desktop-locale.png"/></p></body></html>
<html><head/><body><p><img src=":/icons/tango/48x48/preferences-desktop-locale.png"/></p></body></html>

Select the language of the Morrowind installation.
Select the language of the Morrowind installation.

Select Installation Method
Select Installation Method

<html><head/><body><p>Select how you would like to install <i>The Elder Scrolls III: Morrowind</i>.</p></body></html>
<html><head/><body><p>Select how you would like to install <i>The Elder Scrolls III: Morrowind</i>.</p></body></html>

Retail CD/DVD
Retail CD/DVD

<html><head/><body><p><img src=":/icons/tango/48x48/system-installer.png"/></p></body></html>
<html><head/><body><p><img src=":/icons/tango/48x48/system-installer.png"/></p></body></html>

Install from a retail disc to a new location.
Install from a retail disc to a new location.

Existing Installation
Existing Installation

Select an existing installation.
Select an existing installation.

Don't have a copy?
Don't have a copy?

<html><head/><body><p><img src=":/icons/tango/48x48/dollar.png"/></p></body></html>
<html><head/><body><p><img src=":/icons/tango/48x48/dollar.png"/></p></body></html>

Buy the game
Buy the game

